Rituals 📖 Rules
Known ritual designs. Successful casts raise generic mana costs by 2.
| Ritual | Base cost | Elemental | Range | Current cost | Effect |
|---|---|---|---|---|---|
| Planar Summons | 1 | A1 | 3 | 1 | Conjure an army from another plane to target Hex. Cost: A banner the army once fought under or a symbolic object they once valued. Most interplanar armies do not take kindly to being summoned against their will to the mortal plane, which they find beyond their affairs. Multiply the mana cost by the minimum of the army's size and rank. |
| Summon and Bind | 1 | A1D1 | 3 | 1 | Conjure an army from another plane to target Hex. Bind them to your service, making them Loyal until this ritual is dispelled. You may end the binding and send them home as an action. Cost: A banner the army once fought under or a symbolic object they once valued. Multiply the mana cost by the minimum of the army's size and rank. |
| Mass Petrify | 1 | E1W1 | 3 | 1 | Target mortal army is turned to stone. In this state, they are vulnerable if unprotected by other armies or city walls. Powers can respond immediately or break the effect later with a difficulty 5 action. Multiply the mana cost by the minimum of the army's size and rank. |