Magic Items 📖 Rules
Known magic items. Can be traded but not shared. Champions can use three differently named wielder benefits at a time.
| Amulet of Arson | 1 | item | Fires you start are twice as hot and much more difficult to stop. | At the beginning of each season, gain 1 Fire mana. |
| Amulet of Waves | 1 | item | Natural oceans and storms calm around you. | At the beginning of each season, gain 1 Water mana. |
| Bottomless Satchel | 1 | item | This sizable sack can contain any number of objects, but its bearer must still carry their full weight. | Is Assured for challenges involving hiding or moving large volumes of light objects. |
| Getaway Brew | 1 | potion | Consume to teleport to the most innocuous location within a 1 hex range. | |
| Platinum Horseshoes | 1 | item | Any steed the wielder rides is tireless and fearless. Agent wielders gain +1 mobility. | Is Assured for 🦶 movement over open ground. |
| Warning Band | 1 | item | This silver ring glows brightly in the presence of magic and magical creatures, with the color matching the creature’s element. | Once per season during any phase, ask the GM how much mana any Power had at the start of the phase. |
| Weightless Satchel | 1 | item | This large duffle bag is always as light as a sheet of paper, no matter how much weight it contains. | Is Assured for challenges involving moving or extracting dense objects. |
| Auspicious Bones | 2 | item | Gains the benefit of the Quickdraw perk for battles they are involved in. | Once per month, ask the GM a yes or no question and receive a truthful answer about plans for future months. This can reveal information about adversaries but not player powers. |
| Blade of Aaron Noda | 2 | item | If you are in an army, it gains Arcane and +4 damage. | Acts as a rank 2 asset for resisting and breaking enchantments on you or your hex. |
| Dragongeld Horseshoes | 2 | item | Any steeds in the wielder’s vicinity become cantankerously brave and dangerously fast. Agent wielders gain +3 mobility. | Is Critical for 🦶 movement over open ground. |
| Gleaming Maille | 2 | item | Acts as an Assured asset against harm. | Before you would dissipate mana, you can spend mana equal to the wielder’s rank to gain that much Respect or Fear. Champions have rank equal to their greatest skill rank. |
| Replication Ring | 2 | item | The wielder can conjure an ethereal copy of themself, sharing memories and intentions with them. Titanic wielders instead gain additional limbs that act of their own accord. Army wielders gain an ethereal unit — always the first to receive wounds, last to rout, and it regenerates fully at the end of each month. | |
| Eye of Malthezar | 3 | item | Powers can cast through this character if they are willing. | You can store +1 mana of each element. |
| Grand Warhorn | 3 | item | Your power gains 1 rank in ♥️ when negotiating in your hex. | When you Levy, increase the army size by 1. |
| Invisibility Shawl | 3 | item | The shawl and anything inside it can’t be seen. Can hide one adult mortal or a few children. | One of your Public Actions may be made Private per season. |
| Jar of Endless Victuals | 3 | item | This vessel can produce enough food to feed an entire army, useful for logistics and feasts. | +3 Support Limit. |
| Resplendent Wings | 3 | item | Gains Flying. | Gain 1 Respect at the start of each season. |
| Bottled Army | 4 | item | Uncorking this bottle instantly conjures the Brilliant Brigade, a Size 8 Tier 3 army of Light Ancestry soldiers, exact composition designed randomly when you acquire this bottle. This army fights for their summoner until the next sunset, then returns to the bottle. Once per season. They do not charge a fee, but they also cannot travel or heal. | Gain 1 Light mana each Tidings. |
| Giantsbane Axe | 4 | item | Your attack, defense, and effective rank for morale checks is +1. Triple these bonuses against Giants and Ents. | Provides a rank 2 asset towards any challenge involving woodworking and lumber. Angers any Giants or Ents you interact with, who want you to destroy the axe. |
| Rod of Binding | 4 | item | In battles against an army of creatures created or born on other worlds, add the Bind Outsider goal. This army deals +10 presence to that goal. | You can permanently control up to one army bound this way. |